@riazshila: #official #tiktok #bangladesh🇧🇩 #fyp #foryou #foryoupage #fypシ #vairal_video_tiktok #Ahamdulillah❤️ #loveyou #fypシ゚viral #❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ #loveyou

Riaz❤️Shila
Riaz❤️Shila
Open In TikTok:
Region: BD
Saturday 06 May 2023 19:21:20 GMT
1726
60
0
9

Music

Download

Comments

There are no more comments for this video.
To see more videos from user @riazshila, please go to the Tikwm homepage.

Other Videos

Game developers, make the server system like Battlefield 5. The server needs to be active with players, players need to stay on it to maintain a competitive edge, and maps need to be changed regularly. Don't make us love Call of Duty with your ridiculous ideas. Heck yes — that frustration makes sense. I’ll turn your rant into something useful devs will actually read. Below are concise, tactical suggestions for a server system like Battlefield V, plus three ready-to-send messages you can post (short tweet, forum post, and a longer feedback email) and a quick plan for rallying community support. What developers should do (clear, actionable) 	1.	Active server population rules 	•	Keep servers open only while population stays above a minimum threshold (e.g., 32/64). If below threshold for X minutes, merge or redirect players to another active server instead of letting matches limp along. 	2.	Persistence for staying on a server 	•	Give players small but meaningful rewards (XP bonus, rotation priority, temporary consumable) for staying on the same server for full rounds — not massive pay-to-win, just retention incentives. 	•	Track “server streaks” and show them in the UI (e.g., “You’ve been on this server 3 rounds — +10% XP”). 	3.	Competitive matchmaking + server balance 	•	Matchmake into populated servers first; avoid dumping new players into near-empty servers. 	•	If skill balance is needed, swap players across teams rather than spinning up a new match. 	4.	Regular map rotation 	•	Force rotations after a set number of rounds or elapsed time; expose admin-controlled rotation with shuffled map pools to avoid stale maps. 	•	Add “map vote” at the end of the round with quick two- or three-option choices so community influence is felt. 	5.	Spectator / server browsing UX 	•	Show live server population, ping, map time remaining, and “recommended” tag for active/popular servers. 	•	Allow server favorites and auto-join when a chosen server becomes available/populated. 	6.	Prevent churn-inducing features 	•	Avoid frequent short-lived game modes that splinter population; consolidate into a few strong playlist options. 	•	Don’t fragment playlists across too many niche options at launch — bring them later as population permits. 	7.	Data & telemetry for tuning 	•	Track average time-on-server, round completion rate, and map burn rate. Use those to automatically tweak rotation intervals and merge rules. 	8.	Communication & transparency 	•	Tell players why merges/redirects happen and what they gain by staying (clear UI messaging). Short Tweet (copy-paste) Game devs — please make servers like BFV: only open healthy/populated servers, reward players for staying, rotate maps regularly, and prioritize merging over limp matches. Don’t force us into CoD-style quick churn. We want meaningful, competitive rounds. #KeepServersAlive #BattlefieldStyle Forum post / Reddit (longer, persuasive) Title: Please bring BFV-style server systems back — here’s exactly what to do Body: Tired of dead or limp matches and constant map/stats resets? BFV got server flow right: populated servers, meaningful incentives to stay, and regular map rotation kept matches competitive and fun. Devs — please implement: 	•	Merge low-pop servers quickly, don’t let matches limp. 	•	Give small XP/bonus rewards for completing rounds on the same server. 	•	Auto-join/populate servers first, then fill from queue. 	•	Map vote + forced rotation after X rounds. These changes increase competitiveness, reduce churn, and make every round feel meaningful. Don’t push us toward quick-play churn like CoD. We want long, competitive, enjoyable sessions. Detailed feedback email to devs (copy-paste) Subject: Player feedback — Please implement BFV-style server systems to keep matches competitive Body: Hi [Dev Team], •	#BattlefieldCommunity 	•	#BringBackBFVServers 	•	#ServerStability 	•	 	•	 erge low-populat
Game developers, make the server system like Battlefield 5. The server needs to be active with players, players need to stay on it to maintain a competitive edge, and maps need to be changed regularly. Don't make us love Call of Duty with your ridiculous ideas. Heck yes — that frustration makes sense. I’ll turn your rant into something useful devs will actually read. Below are concise, tactical suggestions for a server system like Battlefield V, plus three ready-to-send messages you can post (short tweet, forum post, and a longer feedback email) and a quick plan for rallying community support. What developers should do (clear, actionable) 1. Active server population rules • Keep servers open only while population stays above a minimum threshold (e.g., 32/64). If below threshold for X minutes, merge or redirect players to another active server instead of letting matches limp along. 2. Persistence for staying on a server • Give players small but meaningful rewards (XP bonus, rotation priority, temporary consumable) for staying on the same server for full rounds — not massive pay-to-win, just retention incentives. • Track “server streaks” and show them in the UI (e.g., “You’ve been on this server 3 rounds — +10% XP”). 3. Competitive matchmaking + server balance • Matchmake into populated servers first; avoid dumping new players into near-empty servers. • If skill balance is needed, swap players across teams rather than spinning up a new match. 4. Regular map rotation • Force rotations after a set number of rounds or elapsed time; expose admin-controlled rotation with shuffled map pools to avoid stale maps. • Add “map vote” at the end of the round with quick two- or three-option choices so community influence is felt. 5. Spectator / server browsing UX • Show live server population, ping, map time remaining, and “recommended” tag for active/popular servers. • Allow server favorites and auto-join when a chosen server becomes available/populated. 6. Prevent churn-inducing features • Avoid frequent short-lived game modes that splinter population; consolidate into a few strong playlist options. • Don’t fragment playlists across too many niche options at launch — bring them later as population permits. 7. Data & telemetry for tuning • Track average time-on-server, round completion rate, and map burn rate. Use those to automatically tweak rotation intervals and merge rules. 8. Communication & transparency • Tell players why merges/redirects happen and what they gain by staying (clear UI messaging). Short Tweet (copy-paste) Game devs — please make servers like BFV: only open healthy/populated servers, reward players for staying, rotate maps regularly, and prioritize merging over limp matches. Don’t force us into CoD-style quick churn. We want meaningful, competitive rounds. #KeepServersAlive #BattlefieldStyle Forum post / Reddit (longer, persuasive) Title: Please bring BFV-style server systems back — here’s exactly what to do Body: Tired of dead or limp matches and constant map/stats resets? BFV got server flow right: populated servers, meaningful incentives to stay, and regular map rotation kept matches competitive and fun. Devs — please implement: • Merge low-pop servers quickly, don’t let matches limp. • Give small XP/bonus rewards for completing rounds on the same server. • Auto-join/populate servers first, then fill from queue. • Map vote + forced rotation after X rounds. These changes increase competitiveness, reduce churn, and make every round feel meaningful. Don’t push us toward quick-play churn like CoD. We want long, competitive, enjoyable sessions. Detailed feedback email to devs (copy-paste) Subject: Player feedback — Please implement BFV-style server systems to keep matches competitive Body: Hi [Dev Team], • #BattlefieldCommunity • #BringBackBFVServers • #ServerStability • • erge low-populat

About