@phuonglinh06042020: Lâu lắm mới quay lại cho các chị xem mẫu túi này #reviewtui #tuiquangchau #tui #tet

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Friday 04 April 2025 00:55:51 GMT
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Looking for a quick and easy game for youth group tonight? Try ELECTRIC FENCE! Check my profile for more game ideas and a full plan for October with game ideas, graphics, and more resources for every week this month for your youth ministry! A trust-building, team-powered challenge where students must get over an imaginary “electric wire” without touching it! This game is perfect for laughter, problem-solving, and watching students pick up their friends like luggage. GOAL: Get over the
Looking for a quick and easy game for youth group tonight? Try ELECTRIC FENCE! Check my profile for more game ideas and a full plan for October with game ideas, graphics, and more resources for every week this month for your youth ministry! A trust-building, team-powered challenge where students must get over an imaginary “electric wire” without touching it! This game is perfect for laughter, problem-solving, and watching students pick up their friends like luggage. GOAL: Get over the "electric fence" (rope/string) without touching it — using only your trusted teammates to lift and carry you! 🧰 ITEMS NEEDED: 2 sturdy poles, adjustable mic stands or photo backdrop stands, or PVC pipe bases Rope, ribbon, or string (bright color recommended) Stopwatch or phone timer Optional: cones or tape to mark the approach/landing zone Optional: safety mats or spotters if on hard surface SETUP: String the rope/ribbon tightly across two poles about 5–6 ft high Create a “start zone” and “landing zone” on either side Choose 3-5 students and have them pick 3-5 people they trust Each round, one student on the team must be carried/lifted over the rope without touching it Time each team to see who finishes fastest (safely) HOW TO PLAY: One student is chosen as the “traveler” Their teammates must pick them up and move them over the electric fence without touching the rope or using any tools The “traveler” or their teammates cannot touch the rope OR the poles If any part of their body or clothing touches the rope, it’s a failed attempt Start the timer when the attempt begins, and stop when the traveler lands safely on the other side The team with the fastest clean run wins! RULES & PENALTIES: No touching the rope — instant disqualification for that round No climbing the poles or using chairs/props Entire team must remain on the ground (no stacking humans!) You must carry the person — they can’t jump

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