@goodgood3d: Come talk 3D with me on discord and get the breakdown video + project file on patreon https://linktr.ee/goodgood3d I’m super into the crumbling, overgrown look from The Last of Us, so I’ve been messing around in Blender with Geometry Nodes to see if I can pull off some kind of procedural destruction. Kinda digging the idea of buildings mid-collapse. This started off as an innocent experiment to quickly generate destroyed buildings and spiralled into a full modifier that works by converting a single storey, modelled from flat planes, into a complete building with responsive destruction. I learnt so much from doing it that I tackle problems differently from the beginning of the geometry node graph to the end. With the exception of the original floor layout, everything is procedural including the shaders. I think there's still room to push it so that the internal layouts can be randomised and more detail added to the building - small touches like air conditioners, cables and wall gubbins would also add some much needed visual interest - but I'll probably avoid that rabbit hole for the time being. Considering the intensive use of geometry nodes it's surprisingly responsive as long as you don't stack the building too much and, after a suggestion from a discord member, I also added the option to paint the destruction in dynamically. #b3d #blenderart #blenderartist #geometrynodes #geonodes #3dart #3dartist
Good Good
Region: GB
Saturday 12 April 2025 12:36:28 GMT
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Takumi_._._ :
Прям как в моём городе 🥰🏳️🌈🇺🇦🏳️⚧️
2025-04-13 13:12:46
295
Adam Jensen :
how much is the Gaza Plug-in
2025-04-12 22:07:33
3054
chase :
itd be awesome if we had a life-like/realistic physics engine with destruction & ragdolls and etc
2025-06-26 03:48:08
0
hex: twink :
*Bethesda will remember that*
2025-04-12 13:48:12
3293
Mike :
god i wish i was smart enough for blender
2025-04-13 00:43:37
1055
c_voo :
Ничего не понял но круто 👍
2025-04-13 05:43:52
368
Joshua Börner :
That destruction looks really good
2025-04-12 12:55:09
8607
ℳ℟Ť¤ͫ✘ͬ℘ͯ凡ᗫ :
если бы блендер был на русском...
2025-04-14 08:27:54
22
clubpenguinclubpenguin :
don't know anything about blender, is using those connection cables like the thing we used to do in school really the most effective way to do that? it doesn't look like it, the whole system I mean
2025-04-13 20:20:20
0
abeme :
хз мой блендер так не умеет
2025-04-16 05:13:49
7
/a.d.m/ :
I consider myself a 3D artist.
You are a godly entity in comparison, once you mentioned your "custom node" I knew that you make code model for you.
Damn good job, any tips on geonodes learning?
2025-04-13 01:58:46
88
myerone :
great work! non destructive destruction 😁
2025-04-12 16:18:03
477
Jan Erik Jakstein :
why don't games use this? AAA dev should be able to do this.
2025-04-13 06:39:26
98
an okay artist :
using this in an urban mech combat game so you can rat hole through an apartment block
2025-04-13 00:55:54
1638
Alesh / ProjectAVD :
It looks like it could be done inside game if discard is used and some tricks with backfaces. Looks very smooth.
2025-04-13 06:51:28
6
Bees :
This is what Battlefield needs
2025-04-13 01:33:04
133
MENTY :
опять геоноды😭
2025-04-16 06:39:09
2
Pablo Escobar :
he is magical
2025-04-13 22:57:20
3
ARStory :
noice, insane depth in the system 🔥🔥🔥 thanks for sharing dude😁
2025-04-12 13:02:53
77
͒ :
name of the modification?
2025-04-18 04:45:50
2
Matt Mad :
Я думал это вручную, а это ползунками. Ну все равно крут тот кто этот риг зафигачил
2025-04-13 07:52:05
38
Lego Crow :
That is INSANE
2025-04-12 15:51:19
837
Zep :
делаю вид что буду этим пользоваться
2025-04-13 12:52:43
5
Yolo42069 :
What if instead of deleating you could fracture off geometry and apply gravity to see where it would settle?
2025-04-15 08:17:05
2
Henrikas Kas :
God mode
2025-04-12 13:12:19
3
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