Jogan :
Hey, as someone who's disabled, I feel like I can understand at least a little of what Maelle must have felt.
About 10 years ago, I was in a car accident. Long story short, I lost the ability to walk. Since then, video games have become a huge part of my life. They're not just entertainment; they're my way to run, jump, fight, and swim again. A way to feel alive in ways the real world doesn’t always let me anymore.
Over time, that changed how people saw me. Friends, family, even coworkers slowly stopped inviting me out. Not because they were cruel, but because I couldn’t join them like I used to. So video games became my space of comfort and escape. My own kind of Canvas.
That’s why Maelle’s ending hits so hard. I get it. Her world treated her like she was broken. Her father called her a walking ghost. Her mother called her a failure. The Canvas was the only place she felt safe, wanted, and free. Of course she wanted to stay there. Of course it felt like home.
And while I deeply understand her need to hold on to that world, I also don’t think she was entirely right.
Because keeping Verso trapped in that world, keeping anyone trapped in pain for the sake of your own happiness, isn’t fair. The happiness of one person shouldn’t come from the suffering of another.
Maelle is just a sixteen year old girl carrying a weight no one should have to carry. She deserves better. So does Verso. The tragedy is that both of them were just trying to survive the only way they knew how.
2025-07-28 03:52:59