@koristutorials061: the perfect snack! the perfect crunch! #vanillabites #freezedried #freezedriedicecream #icecreamsandwiches

Kori Davis-Rowe
Kori Davis-Rowe
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Tuesday 15 July 2025 03:04:16 GMT
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Deltarune is an episodic role-playing video game in development by Toby Fox[a] as a follow-up to his 2015 video game Undertale. In the game, the player controls a human teenager, Kris, who is destined to save the world together with Susie, a monster, and Ralsei, a prince from the Dark World. During their quest to seal the Dark Fountains prophesied to end the world, the group makes both friends and foes. The combat system is turn-based and uses bullet hell mechanics. Similarly to Undertale, enemy encounters can be resolved peacefully or through violence. Development of Deltarune began in 2012, three years before Fox's previous game, Undertale, was released. Though it shares some characters with Undertale and features similar gameplay, it takes place in a separate setting and uses an overhauled battle system with multiple party members. The game's story is divided into multiple chapters that have been released gradually; its first and second chapters were released for free in October 2018 and September 2021 respectively, and the next two chapters released on June 4, 2025. Initially, the game was released on macOS and Windows, before being ported to the Nintendo Switch and PlayStation 4 in 2019, and the Nintendo Switch 2 and PlayStation 5 in 2025. Chapters 1 and 2 have been largely praised by critics for their soundtrack, characters, and sense of humor. Like Undertale, Deltarune is a role-playing video game with a top-down perspective.[5] The player directly controls a human named Kris,[6] but selects actions for other characters during battle.[7] Similarly to Undertale, Deltarune includes both puzzles and bullet hell sections in which the player must move a heart-shaped soul around a limited area to avoid attacks.[8] Undertale's random encounter system has been removed; players can see the enemies in the environment before they encounter them, allowing for the possibility of avoiding or deliberately engaging them.[9] The game uses a turn-based combat system, where players can choose from a set of actions each turn: Fight, Act, Item, Magic, Spare, and Defend.[7] In-game mentions of these actions are stylized in all caps. Hitting an enemy, defending, and
Deltarune is an episodic role-playing video game in development by Toby Fox[a] as a follow-up to his 2015 video game Undertale. In the game, the player controls a human teenager, Kris, who is destined to save the world together with Susie, a monster, and Ralsei, a prince from the Dark World. During their quest to seal the Dark Fountains prophesied to end the world, the group makes both friends and foes. The combat system is turn-based and uses bullet hell mechanics. Similarly to Undertale, enemy encounters can be resolved peacefully or through violence. Development of Deltarune began in 2012, three years before Fox's previous game, Undertale, was released. Though it shares some characters with Undertale and features similar gameplay, it takes place in a separate setting and uses an overhauled battle system with multiple party members. The game's story is divided into multiple chapters that have been released gradually; its first and second chapters were released for free in October 2018 and September 2021 respectively, and the next two chapters released on June 4, 2025. Initially, the game was released on macOS and Windows, before being ported to the Nintendo Switch and PlayStation 4 in 2019, and the Nintendo Switch 2 and PlayStation 5 in 2025. Chapters 1 and 2 have been largely praised by critics for their soundtrack, characters, and sense of humor. Like Undertale, Deltarune is a role-playing video game with a top-down perspective.[5] The player directly controls a human named Kris,[6] but selects actions for other characters during battle.[7] Similarly to Undertale, Deltarune includes both puzzles and bullet hell sections in which the player must move a heart-shaped soul around a limited area to avoid attacks.[8] Undertale's random encounter system has been removed; players can see the enemies in the environment before they encounter them, allowing for the possibility of avoiding or deliberately engaging them.[9] The game uses a turn-based combat system, where players can choose from a set of actions each turn: Fight, Act, Item, Magic, Spare, and Defend.[7] In-game mentions of these actions are stylized in all caps. Hitting an enemy, defending, and "grazing" an incoming attack by letting it come close to the soul without hitting all increase the Tension Points (TP) gauge, which allows party members to use spells or particular acts.[7] For example, Ralsei can pacify tired enemies with a spell.[9] When a party member's hit points (HP) drop below zero, they are downed and will not be able to fight until revived. The HP of downed party members will regenerate slowly until it reaches 1, but other healing sources can also revive a downed party member.[7] #deltarune #ralsei #ralseideltarune #kris #krisdeltarune #spoliers #fyp #deltarunechapter3

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