@abe_leal3d: One of the most important things to understand when hand painting is the importance of value and how it can describe volume in an object #3d #digitalsculpting #zbrush #rendering3d #3dcoat #handpainted #marmosettoolbag5 #design #unrealengine
I'm jealous of zbrush users because painting in Blender is really bad
2025-07-19 23:56:22
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🔨 ♫⃠OmeR ♫⃠ 🔨 :
That’s so cool
2025-07-19 14:37:22
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Blue :
this actually makes me want to try 3d more, I feel like I can bridge the gap better with this effect than I can to just learn how to sculpt and make efficient topo, I could do low poly and hand paint it. can blender do this too?
2025-07-19 19:45:41
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Unai Martínez Barredo :
🥺 but that will only work when viewed from some certain angles
2025-07-20 09:31:56
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aprilart81 :
This is such a useful tip to keep in mind
2025-07-20 10:58:56
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Wesu :
Nice one. I personally like shifting more through hue during painting models. it makes it so juicy
2025-07-19 19:31:08
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Diego :
me explotó la cabeza, que simple y que efectivo
2025-07-19 17:20:57
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El Chapi :
So informative
2025-07-19 16:04:16
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' :
thats so coooolll!!
2025-07-20 23:25:37
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user4668913581766 :
the light in the show needs to be darker then the shadows in the light
2025-07-23 09:32:22
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KotMonsoon :
and you can use normal maps to make this dynamic
2025-07-22 07:02:02
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toxicservalfox_TSPR :
Ugh love this texturing style sm ❤️
2025-07-23 11:02:17
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Polnareff_Banana :
This reminds me of SkySaga for a reason
2025-07-20 12:02:08
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Dima :
bv mon gars
2025-07-21 07:18:22
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darkrain. :
normal maps?
2025-07-20 16:14:24
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alma+7 :
can u do more of this please?
2025-07-21 13:53:40
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Alex Lasek :
I love it
2025-07-20 10:13:22
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Casual_the_Amateur :
this is cool for baked in lighting, but how do we implement this as a material rather than just a texture? Like, would this just be displacement or would it be something more complicated akin to interior mapping?
2025-07-21 14:02:50
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