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@ben_.dianka91: Nouveaux équipements pour l’armée Malienne, AES 🇲🇱🇳🇪🇧🇫🫱🏾🫲🏽 Armée jusqu’au au dents #mali #france #africa #tik_tok #pourtoii #malitiktok🇲🇱 #algeria
Éveil de conscience
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Region: FR
Friday 25 July 2025 13:20:23 GMT
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Comments
dembele :
🥰
2025-07-30 00:09:39
1
Capitaine :
😁😁😁
2025-07-25 23:14:14
1
dagolo Md :
🥰🥰🥰
2025-07-25 17:19:04
1
el palo :
je vois que des camions 🤣🤣🤣
2025-07-26 08:56:57
1
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Дуга 2025 #дуга #чзо #чернобыль #припять #430
#fypシ゚
#باسم_الكربلائي 🖤.
اتعلم خدعه مرعبه ف ١٠ ثوانى
Hehehehe #rptiktok #rptok #roleplay #roleplaying #literateroleplay #writtenroleplay #onlineroleplaying #rp #fyp
Your Only Move Is HUSTLE, also known as Yomi Hustle, is a turn-based fighting game that turns the traditional genre on its head. Instead of relying on quick reflexes and rapid inputs like games such as Street Fighter or Tekken, Yomi Hustle takes a more cerebral approach. It lets players make decisions in a paused environment, where every action is planned frame-by-frame, allowing the fight to unfold like a high-stakes strategy match. The game’s name comes from the Japanese word “Yomi,” meaning “reading,” a term used in fighting game culture to describe the ability to predict your opponent’s next move. The basic mechanics of Yomi Hustle revolve around taking turns to choose specific actions, such as attacks, blocks, movement options, or special techniques. Each action plays out over a set number of frames, and the game shows a projection of what will happen next. This means players are not just fighting but also forecasting. Every move can be countered, interrupted, or baited, turning matches into intricate mind games where psychological tactics are just as important as mechanical knowledge. One of the most distinctive aspects of the game is how it freezes time when it’s your turn. You can take your time to inspect hitboxes, movement paths, and frame data before making your decision. This transforms what is usually a reaction-based genre into a test of prediction and planning. The freeze also enables cinematic moments; players can create incredible fight sequences that would be impossible to execute in a real-time game. Visually, Yomi Hustle uses minimalist pixel art, but with stylish effects and clean animation that gives each move a dramatic flair. Attacks have motion trails, screen-shaking impacts, and flashy energy bursts that make every encounter feel intense. The aesthetic is intentionally simple, which helps keep the focus on the gameplay while still allowing players to enjoy the visual storytelling of each battle. There are multiple character archetypes in the game, each with their own unique move sets and playstyles. The Cowboy uses guns and long-range tactics, the Ninja is agile with swift melee attacks, the Robot specializes in powerful, high-commitment moves, and the Wizard uses magic to control space and manipulate momentum. Each character demands a different approach and understanding of game flow. Yomi Hustle is not a casual experience. The game demands players learn not just what each move does, but how it can be used situationally. Combos can be custom-created on the fly, depending on what options you’ve preserved and how well you read your opponent’s intentions. It’s a game of “if I do this, and they do that” played out in slow motion. The concept of “Yomi layers” is deeply embedded in this game’s philosophy. Layer 1 might be a basic attack, Layer 2 a block in anticipation of that, Layer 3 a grab to counter the block, and so on. Understanding how deep your opponent is thinking becomes critical. That’s what separates beginners from seasoned veterans: not just execution, but mental warfare. Defense is just as nuanced as offense. Players have access to “burst” mechanics to escape combos, directional influence (DI) to shift their position while in hitstun, and even the ability to predict which frame they’ll get control back. This makes defending not just reactive, but proactive, which is rare in most fighting games. Games typically last only a few rounds, but each match can take several minutes due to the turn-based planning. However, this slow pace is filled with tension. Every choice could lead to victory—or a disastrous combo that leaves your character helpless for dozens of frames. The stakes are always high, and the consequences are always felt. To keep the game from becoming a tedious back-and-forth, there’s a turn timer that limits how long you can spend thinking. This ensures matches don’t drag on #undertale #deltasans #san #sans #yomihustle #mod #yomihustlemodded #fight #bro #animation #peak #fyp #viral #sukuna
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