@fabrizio.espindola: From Math to Pixel Art | Shaders and Procedural Shapes in Unity 6 #pixelart #pixelartideas #gamedev #indiedev #madewithunity #rendering #fyp

Fabrizio Espindola
Fabrizio Espindola
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Region: CA
Sunday 27 July 2025 17:49:39 GMT
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polarpug
Polar Pug :
How do you even discover you can do this 😭
2025-07-28 02:55:04
28
.hero.yt9
HERO :
make tutorial pls
2025-07-27 19:25:52
3
deltamodelx
Delta :
all pixel art is math if you think about it
2025-07-29 05:53:18
1
mnroblesiv
nathan :
This is epic!! Did you program this, or use built-in features of the program? Or both?
2025-07-27 20:22:57
7
uhh0hhstinkyy
Cohen Goodmansen :
I tell people math is used in random things all the time and they say nuh uh
2025-07-28 18:21:51
1
austin.park1
Austin Park :
Teach me your ways
2025-07-28 22:04:08
1
gelzo_games
Gelzo :
you have unity shader book as well
2025-07-27 18:38:36
1
clownfriend444444444444
scrambled megg :
looks cool as hell man nice work
2025-07-28 02:34:32
2
yourboyamal
A̶m̶a̶l̶ ̶K̶i̶a̶n̶i̶ :
Very cool
2025-07-27 17:54:14
6
fe_hso4_3
Гидросульфат Железа III :
sprite generation is cool technique but too unoptimised
2025-07-28 17:30:46
0
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