@fitri_pitong2: #mainserudulu #dewisri #dewisriwaterpark #dewisrigowa #dewisrimakassar

fitri_pitong2
fitri_pitong2
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Saturday 16 August 2025 11:54:28 GMT
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hanasia.dg.kebo6
Hanasia Dg kebo :
assalamualaikum wr wb
2025-10-22 08:19:27
0
haslinda2111
Haslinda˚˖𓍢ִ໋🌷͙֒✧🩷˚.🎀༘⋆ :
🥰🥰🥰🥰🥰🥰👍👍👍dimana ini
2025-08-17 01:37:18
0
uchokdoank8
UCHOK DOANK :
brp tiket masukx anak dan dewasa
2025-10-10 03:47:41
0
suarni.ani556
Suarni Ani :
ini dmna ya?
2025-10-07 10:39:05
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risma.nack.lapri
Risma* bone :
wow pemandangannya sangat cantik dan bagus👍
2025-08-19 01:38:39
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mrnty.19
anty77 :
😎😎😎
2025-08-17 04:32:49
0
_selfmade.caa
_selfmade.caa :
Kak infonya dong , boleh bawa makanan masuk kah?
2025-10-20 01:12:28
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In the late 1970s, Atari didn't just sell video games — they invented the industry. They created Pong, Space Invaders, Pac-Man. If you played games at home, you owned an Atari. By the early 1980s, they controlled 80% of the entire video game market. They were printing money. Then in 1982, E.T. the Extra-Terrestrial became the biggest movie ever. Atari executives saw dollar signs. They secured the rights from Steven Spielberg to make an E.T. game, convinced it would be a massive hit. But there was a problem. It was already July, and they wanted the game on shelves by Christmas — just five months away. Normally, developing a quality game took at least a year. They called Howard Scott Warshaw, one of their best developers. When he asked for the timeline, they dropped the bomb: five weeks. Not five months — five weeks. They needed time to manufacture and ship cartridges. Howard protested that it was impossible, but Atari insisted he was their best shot. For five weeks, Howard worked around the clock, barely sleeping, desperately trying to build the game. He finished it. But it wasn't good. The controls were terrible, the gameplay confusing, full of glitches. It simply wasn't fun. But Atari needed it immediately. They manufactured five million copies — more than there were Atari consoles in homes. That's how confident they were. Christmas 1982 arrived. Parents bought the game because it was E.T. Kids opened it excitedly. Then they played it. And it was awful. Returns flooded in. It became known as one of the worst video games ever made. Atari sold only 1.5 million copies. They had 3.5 million unsold cartridges sitting in warehouses. So they made an infamous decision: they buried hundreds of thousands (possibly over a million) in a New Mexico landfill. They literally buried them in the desert. The damage went beyond Atari. The game was so bad, and Atari had flooded the market with so many terrible titles, that consumers lost trust in video games entirely. The industry collapsed. They called it the Video Game Crash of 1983. Atari went from billions to nearly worthless. The question remains: Did Howard Scott Warshaw destroy Atari, or did Atari destroy itself by demanding the impossible?
In the late 1970s, Atari didn't just sell video games — they invented the industry. They created Pong, Space Invaders, Pac-Man. If you played games at home, you owned an Atari. By the early 1980s, they controlled 80% of the entire video game market. They were printing money. Then in 1982, E.T. the Extra-Terrestrial became the biggest movie ever. Atari executives saw dollar signs. They secured the rights from Steven Spielberg to make an E.T. game, convinced it would be a massive hit. But there was a problem. It was already July, and they wanted the game on shelves by Christmas — just five months away. Normally, developing a quality game took at least a year. They called Howard Scott Warshaw, one of their best developers. When he asked for the timeline, they dropped the bomb: five weeks. Not five months — five weeks. They needed time to manufacture and ship cartridges. Howard protested that it was impossible, but Atari insisted he was their best shot. For five weeks, Howard worked around the clock, barely sleeping, desperately trying to build the game. He finished it. But it wasn't good. The controls were terrible, the gameplay confusing, full of glitches. It simply wasn't fun. But Atari needed it immediately. They manufactured five million copies — more than there were Atari consoles in homes. That's how confident they were. Christmas 1982 arrived. Parents bought the game because it was E.T. Kids opened it excitedly. Then they played it. And it was awful. Returns flooded in. It became known as one of the worst video games ever made. Atari sold only 1.5 million copies. They had 3.5 million unsold cartridges sitting in warehouses. So they made an infamous decision: they buried hundreds of thousands (possibly over a million) in a New Mexico landfill. They literally buried them in the desert. The damage went beyond Atari. The game was so bad, and Atari had flooded the market with so many terrible titles, that consumers lost trust in video games entirely. The industry collapsed. They called it the Video Game Crash of 1983. Atari went from billions to nearly worthless. The question remains: Did Howard Scott Warshaw destroy Atari, or did Atari destroy itself by demanding the impossible?

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