How to code this for the newbies:
Make a localscript in ServerStorage.
Name the script this:
Helloworld("print")
2025-09-07 20:38:06
1274
KennyDeeB :
How to actually code this: inside playerstartersscripts place a local script. Then write this" import player import server import life local Player = block Player.Starter.Meshparts = 3. If chance then rgb.MathRandom = colour.Player.Meshpart
2025-09-07 23:15:26
105
влад :
omg is it free or paid module?😍
2025-09-08 12:24:50
3
wawa :
Now make it grow offline
2025-09-11 00:41:11
472
CrazyPotato :
This is so easy dawg
2025-10-18 07:18:00
0
andreas 🍁 :
here's how you guys do it
while true
2025-09-08 05:43:55
40
Joe.reeves :
now make the effects have a 3d effect
2025-09-07 17:05:26
318
Chumimin :
that just a shader its so easy to do
2025-09-08 04:59:34
1
Вьетнамская дорога пишет :
raycast?
2025-09-07 20:02:12
2
dyl pickle :
the glitch one would lowkey be really cool for a horror game
2025-09-08 00:27:36
100
👨🏼🦽 :
does this cause any performance issues?
2025-09-08 01:20:52
30
dlfkdienebj :
viewportframe?
2025-09-07 18:06:38
20
Tom :
its ez, bro just spam raycasts from caméra to his character (invisible) and he have frames on a gui to complète his characters with pixel
2025-09-10 09:13:55
1
Mr.kitty :
people trying to understand me not even knowing how to print world
2025-09-07 19:21:04
34
Associate :
thats fake and video editing
2025-09-10 16:23:18
0
Hakkı :
viewport frames are so cool
2025-09-07 20:46:13
6
armaaneko :
this is a viewportframe right??? very cool!
2025-09-10 19:52:20
0
xcdz 🦈 :
Just make that and to make the Things That moves use uigradients script it to make it move, does not work with those with square tho
2025-09-09 18:39:16
0
Wpfghj :
Technical question, did you make it by raycast x ammount of times from camera at character then map raycast hit pos into 2d screengui.
2025-09-07 18:51:53
1
vox :
rasterization?
2025-09-07 22:26:33
0
Deltine🤱 MTF @ :
тулбокс симулятор
2025-09-25 10:09:04
3
neonkotek ᗢ :
Tutorial?
2025-09-07 17:43:26
1
vag :
there's 2 ways to do this, screengui or Surfacegui frames, then get the shape of the character doing literally a gris of raycasts on a circular angle based on camera current angle, then once You have the shape rendered just apply a for logic to your shaders
2025-09-08 07:56:05
8
Gioun_3 :
tut pls
2025-09-09 15:15:09
0
Kelpi :
isnt that just viewportframe or highlight bro
2025-09-10 13:42:50
0
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