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@user36376372118266:
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Sunday 12 October 2025 15:31:27 GMT
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Roblox was created in 2004 by co-founders and software engineers David Baszucki and Erik Cassel. Prior to the creation of the platform, both Baszucki and Cassel worked for Knowledge Revolution, a company that specialized in creating educational and physics simulation software. After Knowledge Revolution was acquired by MSC Software, the two left the company and Baszucki began investing in earlier social media sites like Friendster. Around this time, Baszucki came up with the idea of a physics sandbox with creation tools and a social networking aspect. Baszucki and Cassel began development on Roblox shortly afterwards, modeled after Baszucki's vision, and also created the Roblox Corporation. Early in its development, Roblox was known as Dynablocks. It was determined early on in development that the two would design Roblox to rely entirely on user-generated content, only providing the tools necessary for people to develop games, as well as the server hosting later in development.[2] Baszucki and Cassel worked alone while making the earlier versions of Roblox, and created their own games on the platform before the creation tools were completed. These early versions of Roblox were extremely basic, with player avatars having not been animated yet and various features only being present in their most simplified form. They also advertised Roblox on some websites, leading to a few dozen players joining the platform as playtesters. In mid-2006, the first two employees that weren't Cassel or Baszucki were hired to work on the platform's other features. These employees were Matt Dusek and John Shedletsky, with Dusek being responsible for working on the platform's communication aspects.[2] Roblox was officially released on September 1, 2006,[44] with Roblox Studio being made available that same year. Games that were made by the community early in the platform's history included paintball games, haunted houses and model trains that players could ride. In 2008, the Roblox Corporation stopped actively creating their own games to demonstrate the platform's capabilities, becoming entirely reliant on user-created games.[2] During this time in 2007, Roblox introduced the "Builders Club" membership subscription, which allowed for users to create more games under their account, sell virtual clothing, remove outside advertisements from the site and gain Robux daily.[45] They would subsequently add two additional tiers: Turbo Builders Club and Outrageous Builders Club.[12] Early in the platform's history, it had two separate currencies: Robux and Tickets, with the latter often being referred to as "Tix".[46] Roblox's growth continued throughout 2010 and the following years. By August 2011, Roblox had about 6.8 million active users monthly, becoming the second-most popular kids entertainment site. Its profits also continued to increase, with the platform's profit that year up 75% from 2010;[48] in June 2011, the company held a fundraiser that raised over $4 million.[49] By January 2014, the platform's monthly player count had increased 10 to 12 million monthly players, although a majority of those players did not have registered accounts and instead played as "guests".[50] By this point in the platform's history, several games had been played million of times. One of the most successful creators on the platform at the time was Luke Weber, known on Roblox as "Stickmasterluke", who had a following of over ten million plays across all of his games combined.[48] In August 2011, the first in-person convention centered around Roblox, known as the Roblox Rally, was held in San Francisco.[51] It was attended by over 1,000 people.[48] In 2013, the platform's co-founder Cassel died from cancer. #roblox #sonicthehedgehog #dandysworld #rocking4ward #forsaken
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